Unrestful: True ending
November 10, 2012 2 Comments
In some games, after seeing all the standard endings, a true route will unlock. I was tempted to apply this same pattern into Unrestful. Today, I wish to explain why I ended up choosing to do otherwise.
One, I wanted the endings to be grey from a morals standpoint. A true ending would imply there is an ideal solution. I would like players to settle on their preferred conclusion instead.
Now for the second reason. Let me be honest. By no means am I expecting Unrestful to capture people’s attention for long. To unlock the true ending, typically, all the other paths must be seen first. I chose not to demand that much of players’ time. Replaying a level gets tedious quickly. I could live without people having those feelings about Unrestful.